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Simcity 3000 strategy
Simcity 3000 strategy













However, people don't like to live next to it, so build it in the commercial areas if possible. The Minor League Stadium is a huge relief for the demand cap. It slightly raises commercial desirability around it as well. The Radio Station's main purpose is to raise the demand cap. The Major Art Museum provides a great boost to education especially for older Sims, however it is very expensive to maintain. The University is a great help to any educational system, however it is extremely expensive so you will not be likely to be able to afford one until late in the game. It raises commercial desirability, but is a huge crime magnet, which pretty much negates the aforementioned effect. The State Fair doesn't have too many good things about it. The Country Club, besides acting as a supersized park, raises the high-wealth residential demand cap. Simply an another House of Worship, with the same effect.Īnother Mayor's Statue to build in the city. The Farmer's Market provides a nice health boost to your residents and on top of that raises the residential demand cap tremendously.

SIMCITY 3000 STRATEGY FREE

As it's free as well, there's no reason to not build it.Įven though this has a slight positive effect on its surroundings, the main reason for this reward is decoration. The cemetery's main purpose is removing air pollution. Each individual House of Worship also raises the middle-wealth residential demand cap. The House of Worship has a positive effect on residential population, so build it where your people live. It also has a slight positive effect on the Mayor Rating. The Mayor's House acts as a large park in that it tremendously increases desirability for both residential and commercial population around it. It may be the most worthwhile out of all the business deals. However it does have a slight positive effect on commercial desirability and, interestingly, increases the industrial manufacturing demand cap. The Army Base is another producer of radiation (even if not much). It does provide quite some income, though. The Toxic Waste Dump generates huge amounts of pollution, including radiation, which means it cannot be built anywhere near civilization since Sims abhor radiation. This makes it a quite risky business deal to utilize. However, there's a chance of a misfire, which can hit the city and destroy several buildings. The Missile Range easily provides the most income of all the business deals. However, it does act as a larger jail in case you need the capacity. The Federal Prison should be kept away from residential areas as it has a tremendous effect on residential (as well as commercial) desirability. While it does increase commercial desirability around it, the crime mostly negates the effect. The side effect is that it acts as a huge magnet to crime, on top of the crime increase caused by the ordinance. I'm still not done with it though.The Casino can only be built if Legalize Gambling ordinance is enacted, otherwise it won't be available. The Simcity castle is the centerpiece and it opens up onto the ocean through a large green space. UPDATE: I worked on this city for a lot longer and I have a pretty nice city now it has many parks. This one I'm experimenting on, I want to eventually make a regular pattern for the city.

simcity 3000 strategy

I wanted a name with a hyphen in it and I thought my Linear Programming professor's name was cool, so I hypenated it and that's the etymology of Katta-Murty. It currently has over 2,000,000 simoleans and generates over 50,000 per year through neighbor deals.

simcity 3000 strategy

This beauty is enhanced by the nearly pure, green suburban residential ring and the glorious white high-rise towers of the central business district. An experiment in design, Hap-Hazard County began as a rigorous grid city but through incremental modifications has become much more beautiful and multivariate.













Simcity 3000 strategy